DAoC’s graphics hold a sort of dark realism that I haven’t found in another game worth playing. I may be biased, but I don’t find the actual graphics of DAoC to be that bad. Here is an example of changing from the newer icon style (top), to the old school (preferred) style. It is important to note that you can only change the way the UI looks, but the UI cannot do anything like WoW. Many of them these days are more than just a style, but instead give you options to change every aspect of the UI to look in different ways and styles. I cannot recommend enough, that you use some sort of custom UI. That being said, after a short period of time you will get used to them (as in any different MMO) and it will seem second nature. While you can customize it, and this helps a ton, it can be very hard to get used to compared to something like World of Warcraft. Is it too old for those of us spoiled by the new graphics that improve every year? I find that usually the biggest turn off to new players is the UI. Whether you are a DAoC veteran who hasn’t played the game in years, or a new player, who like many of us, are unsatisfied with PvP and the current MMO options, I will attempt to bring you up to speed on the current state of Dark Age of Camelot. Wrong, in February of this year, Ten Ton Hammer rated DAoC as #1 pay-to-play PVP game. You may think that it’s all well and good, but there is no way that DAoC could still be a viable PvP game after all this time. No, not that RvR in Warhammer – but real RvR, because DAoC has three realms instead of two, something that I think current game developers have overlooked. Though old, DAoC has an alive and booming server still, because of one reason: Realm v Realm (RvR). Why? It is undeniably old, released in 2001 by Mythic Entertainment. Dark Age of Camelot (DAoC) is a game that many new gamers have never heard of.
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